Lung tweaks (#6634)
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@@ -9,7 +9,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Friend(typeof(RespiratorSystem))]
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public class RespiratorComponent : Component
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public sealed class RespiratorComponent : Component
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{
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/// <summary>
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/// Saturation level. Reduced by CycleDelay each tick.
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@@ -28,7 +28,7 @@ namespace Content.Server.Body.Components
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public float MaxSaturation = 5.0f;
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[DataField("minSaturation")]
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public float MinSaturation = -5.0f;
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public float MinSaturation = -2.0f;
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// TODO HYPEROXIA?
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