Allow gamemodes to specify custom map pools (#18429)
* Allow game presets to require certain maps * make preset maps ignore the game map pool * make it use a map pool prototype * Typo --------- Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameTicking.Presets;
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using Content.Server.Ghost.Components;
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using Content.Server.Maps;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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@@ -17,8 +18,16 @@ namespace Content.Server.GameTicking
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{
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public const float PresetFailedCooldownIncrease = 30f;
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/// <summary>
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/// The selected preset that will be used at the start of the next round.
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/// </summary>
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public GamePresetPrototype? Preset { get; private set; }
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/// <summary>
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/// The preset that's currently active.
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/// </summary>
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public GamePresetPrototype? CurrentPreset { get; private set; }
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private bool StartPreset(IPlayerSession[] origReadyPlayers, bool force)
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{
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var startAttempt = new RoundStartAttemptEvent(origReadyPlayers, force);
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@@ -27,7 +36,7 @@ namespace Content.Server.GameTicking
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if (!startAttempt.Cancelled)
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return true;
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var presetTitle = Preset != null ? Loc.GetString(Preset.ModeTitle) : string.Empty;
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var presetTitle = CurrentPreset != null ? Loc.GetString(CurrentPreset.ModeTitle) : string.Empty;
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void FailedPresetRestart()
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{
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@@ -93,6 +102,7 @@ namespace Content.Server.GameTicking
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Preset = preset;
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UpdateInfoText();
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ValidateMap();
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if (force)
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{
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@@ -131,12 +141,39 @@ namespace Content.Server.GameTicking
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return prototype != null;
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}
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public bool IsMapEligible(GameMapPrototype map)
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{
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if (Preset == null)
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return true;
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if (Preset.MapPool == null || !_prototypeManager.TryIndex<GameMapPoolPrototype>(Preset.MapPool, out var pool))
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return true;
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return pool.Maps.Contains(map.ID);
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}
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private void ValidateMap()
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{
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if (Preset == null || _gameMapManager.GetSelectedMap() is not { } map)
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return;
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if (Preset.MapPool == null ||
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!_prototypeManager.TryIndex<GameMapPoolPrototype>(Preset.MapPool, out var pool))
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return;
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if (pool.Maps.Contains(map.ID))
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return;
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_gameMapManager.SelectMapRandom();
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}
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[PublicAPI]
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private bool AddGamePresetRules()
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{
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if (DummyTicker || Preset == null)
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return false;
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CurrentPreset = Preset;
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foreach (var rule in Preset.Rules)
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{
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AddGameRule(rule);
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@@ -44,7 +44,8 @@ namespace Content.Server.GameTicking
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private string GetInfoText()
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{
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if (Preset == null)
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var preset = CurrentPreset ?? Preset;
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if (preset == null)
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{
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return string.Empty;
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}
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@@ -72,8 +73,8 @@ namespace Content.Server.GameTicking
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stationNames.Append(Loc.GetString("game-ticker-no-map-selected"));
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}
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var gmTitle = Loc.GetString(Preset.ModeTitle);
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var desc = Loc.GetString(Preset.Description);
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var gmTitle = Loc.GetString(preset.ModeTitle);
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var desc = Loc.GetString(preset.Description);
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return Loc.GetString(RunLevel == GameRunLevel.PreRoundLobby ? "game-ticker-get-info-preround-text" : "game-ticker-get-info-text",
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("roundId", RoundId), ("playerCount", playerCount), ("readyCount", readyCount), ("mapName", stationNames.ToString()),("gmTitle", gmTitle),("desc", desc));
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}
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@@ -114,6 +114,17 @@ namespace Content.Server.GameTicking
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throw new Exception("invalid config; couldn't select a valid station map!");
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}
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if (CurrentPreset?.MapPool != null &&
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_prototypeManager.TryIndex<GameMapPoolPrototype>(CurrentPreset.MapPool, out var pool) &&
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pool.Maps.Contains(mainStationMap.ID))
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{
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var msg = Loc.GetString("game-ticker-start-round-invalid-map",
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("map", mainStationMap.MapName),
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("mode", Loc.GetString(CurrentPreset.ModeTitle)));
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Log.Debug(msg);
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SendServerMessage(msg);
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}
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// Let game rules dictate what maps we should load.
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RaiseLocalEvent(new LoadingMapsEvent(maps));
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@@ -292,7 +303,7 @@ namespace Content.Server.GameTicking
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_adminLogger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Round ended, showing summary");
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//Tell every client the round has ended.
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var gamemodeTitle = Preset != null ? Loc.GetString(Preset.ModeTitle) : string.Empty;
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var gamemodeTitle = CurrentPreset != null ? Loc.GetString(CurrentPreset.ModeTitle) : string.Empty;
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// Let things add text here.
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var textEv = new RoundEndTextAppendEvent();
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@@ -306,7 +317,7 @@ namespace Content.Server.GameTicking
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//Generate a list of basic player info to display in the end round summary.
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var listOfPlayerInfo = new List<RoundEndMessageEvent.RoundEndPlayerInfo>();
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// Grab the great big book of all the Minds, we'll need them for this.
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var allMinds = Get<MindTrackerSystem>().AllMinds;
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var allMinds = _mindTracker.AllMinds;
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foreach (var mind in allMinds)
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{
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// TODO don't list redundant observer roles?
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@@ -447,6 +458,7 @@ namespace Content.Server.GameTicking
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// Clear up any game rules.
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ClearGameRules();
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CurrentPreset = null;
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_allPreviousGameRules.Clear();
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@@ -514,7 +526,7 @@ namespace Content.Server.GameTicking
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private void AnnounceRound()
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{
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if (Preset == null) return;
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if (CurrentPreset == null) return;
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var options = _prototypeManager.EnumeratePrototypes<RoundAnnouncementPrototype>().ToList();
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@@ -39,6 +39,7 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly MindTrackerSystem _mindTracker = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[ViewVariables] private bool _initialized;
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@@ -92,7 +93,8 @@ namespace Content.Server.GameTicking
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private void SendServerMessage(string message)
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{
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_chatManager.ChatMessageToAll(ChatChannel.Server, message, "", default, false, true);
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, default, false, true);
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}
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public override void Update(float frameTime)
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@@ -1,5 +1,7 @@
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using Content.Server.Maps;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.GameTicking.Presets
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@@ -33,5 +35,12 @@ namespace Content.Server.GameTicking.Presets
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[DataField("rules", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public IReadOnlyList<string> Rules { get; } = Array.Empty<string>();
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/// <summary>
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/// If specified, the gamemode will only be run with these maps.
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/// If none are elligible, the global fallback will be used.
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/// </summary>
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[DataField("supportedMaps", customTypeSerializer: typeof(PrototypeIdSerializer<GameMapPoolPrototype>))]
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public readonly string? MapPool;
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}
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}
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@@ -1,6 +1,7 @@
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Shared.CCVar;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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@@ -11,6 +12,7 @@ namespace Content.Server.Maps;
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public sealed class GameMapManager : IGameMapManager
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -19,16 +21,20 @@ public sealed class GameMapManager : IGameMapManager
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[ViewVariables(VVAccess.ReadOnly)]
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private readonly Queue<string> _previousMaps = new();
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[ViewVariables(VVAccess.ReadOnly)]
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private GameMapPrototype? _configSelectedMap = default;
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private GameMapPrototype? _configSelectedMap;
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[ViewVariables(VVAccess.ReadOnly)]
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private GameMapPrototype? _selectedMap = default; // Don't change this value during a round!
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private GameMapPrototype? _selectedMap; // Don't change this value during a round!
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[ViewVariables(VVAccess.ReadOnly)]
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private bool _mapRotationEnabled;
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[ViewVariables(VVAccess.ReadOnly)]
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private int _mapQueueDepth = 1;
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private ISawmill _log = default!;
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public void Initialize()
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{
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_log = Logger.GetSawmill("mapsel");
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_configurationManager.OnValueChanged(CCVars.GameMap, value =>
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{
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if (TryLookupMap(value, out GameMapPrototype? map))
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@@ -43,7 +49,7 @@ public sealed class GameMapManager : IGameMapManager
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}
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else
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{
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Logger.ErrorS("mapsel", $"Unknown map prototype {value} was selected!");
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_log.Error($"Unknown map prototype {value} was selected!");
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}
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}
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}, true);
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@@ -76,21 +82,25 @@ public sealed class GameMapManager : IGameMapManager
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public IEnumerable<GameMapPrototype> AllVotableMaps()
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{
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var poolPrototype = _entityManager.System<GameTicker>().Preset?.MapPool ??
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_configurationManager.GetCVar(CCVars.GameMapPool);
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if (_prototypeManager.TryIndex<GameMapPoolPrototype>(_configurationManager.GetCVar(CCVars.GameMapPool), out var pool))
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{
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foreach (var map in pool.Maps)
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{
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if (!_prototypeManager.TryIndex<GameMapPrototype>(map, out var mapProto))
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{
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Logger.Error("Couldn't index map " + map + " in pool " + pool.ID);
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_log.Error($"Couldn't index map {map} in pool {poolPrototype}");
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continue;
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}
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yield return mapProto;
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}
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} else
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}
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else
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{
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throw new Exception("Could not index map pool prototype " + _configurationManager.GetCVar(CCVars.GameMapPool) + "!");
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throw new Exception($"Could not index map pool prototype {poolPrototype}!");
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}
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}
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@@ -144,12 +154,12 @@ public sealed class GameMapManager : IGameMapManager
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{
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if (_mapRotationEnabled)
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{
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Logger.InfoS("mapsel", "selecting the next map from the rotation queue");
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_log.Info("selecting the next map from the rotation queue");
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SelectMapFromRotationQueue(true);
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}
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else
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{
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Logger.InfoS("mapsel", "selecting a random map");
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_log.Info("selecting a random map");
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SelectMapRandom();
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}
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}
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@@ -163,7 +173,8 @@ public sealed class GameMapManager : IGameMapManager
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{
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return map.MaxPlayers >= _playerManager.PlayerCount &&
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map.MinPlayers <= _playerManager.PlayerCount &&
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map.Conditions.All(x => x.Check(map));
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map.Conditions.All(x => x.Check(map)) &&
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_entityManager.System<GameTicker>().IsMapEligible(map);
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}
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private bool TryLookupMap(string gameMap, [NotNullWhen(true)] out GameMapPrototype? map)
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@@ -185,22 +196,21 @@ public sealed class GameMapManager : IGameMapManager
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private GameMapPrototype GetFirstInRotationQueue()
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{
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Logger.InfoS("mapsel", $"map queue: {string.Join(", ", _previousMaps)}");
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_log.Info($"map queue: {string.Join(", ", _previousMaps)}");
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var eligible = CurrentlyEligibleMaps()
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.Select(x => (proto: x, weight: GetMapRotationQueuePriority(x.ID)))
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.OrderByDescending(x => x.weight)
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.ToArray();
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Logger.InfoS("mapsel", $"eligible queue: {string.Join(", ", eligible.Select(x => (x.proto.ID, x.weight)))}");
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_log.Info($"eligible queue: {string.Join(", ", eligible.Select(x => (x.proto.ID, x.weight)))}");
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// YML "should" be configured with at least one fallback map
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Debug.Assert(eligible.Length != 0, $"couldn't select a map with {nameof(GetFirstInRotationQueue)}()! No eligible maps and no fallback maps!");
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var weight = eligible[0].weight;
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return eligible.Where(x => x.Item2 == weight)
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.OrderBy(x => x.proto.ID)
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.First()
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.MinBy(x => x.proto.ID)
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.proto;
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}
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@@ -5,7 +5,6 @@ using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Afk;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Maps;
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@@ -58,13 +57,15 @@ namespace Content.Server.Voting.Managers
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_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
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_adminMgr.OnPermsChanged += AdminPermsChanged;
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_cfg.OnValueChanged(CCVars.VoteEnabled, value => {
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_cfg.OnValueChanged(CCVars.VoteEnabled, _ =>
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{
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DirtyCanCallVoteAll();
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});
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foreach (var kvp in _voteTypesToEnableCVars)
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{
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_cfg.OnValueChanged(kvp.Value, value => {
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_cfg.OnValueChanged(kvp.Value, _ =>
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{
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DirtyCanCallVoteAll();
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});
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}
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@@ -294,7 +295,7 @@ namespace Content.Server.Voting.Managers
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var votesUnavailable = new List<(StandardVoteType, TimeSpan)>();
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foreach (var v in _standardVoteTypeValues)
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{
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if (CanCallVote(player, v, out var _isAdmin, out var typeTimeSpan))
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if (CanCallVote(player, v, out _, out var typeTimeSpan))
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continue;
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votesUnavailable.Add((v, typeTimeSpan));
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}
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@@ -324,7 +325,7 @@ namespace Content.Server.Voting.Managers
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if (!_cfg.GetCVar(CCVars.VoteEnabled))
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return false;
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// Specific standard vote types can be disabled with cvars.
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if ((voteType != null) && _voteTypesToEnableCVars.TryGetValue(voteType.Value, out var cvar) && !_cfg.GetCVar(cvar))
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if (voteType != null && _voteTypesToEnableCVars.TryGetValue(voteType.Value, out var cvar) && !_cfg.GetCVar(cvar))
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return false;
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// Cannot start vote if vote is already active (as non-admin).
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@@ -345,7 +346,7 @@ namespace Content.Server.Voting.Managers
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if (voteType == StandardVoteType.Preset)
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{
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var presets = GetGamePresets();
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if (presets.Count() == 1 && presets.Select(x => x.Key).Single() == EntitySystem.Get<GameTicker>().Preset?.ID)
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if (presets.Count == 1 && presets.Select(x => x.Key).Single() == _entityManager.System<GameTicker>().Preset?.ID)
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return false;
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}
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@@ -2,6 +2,7 @@ game-ticker-restart-round = Restarting round...
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game-ticker-start-round = The round is starting now...
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game-ticker-start-round-cannot-start-game-mode-fallback = Failed to start {$failedGameMode} mode! Defaulting to {$fallbackMode}...
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game-ticker-start-round-cannot-start-game-mode-restart = Failed to start {$failedGameMode} mode! Restarting round...
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game-ticker-start-round-invalid-map = Selected map {$map} is inelligible for gamemode {$mode}. Gamemode may not function as intended...
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game-ticker-unknown-role = Unknown
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game-ticker-delay-start = Round start has been delayed for {$seconds} seconds.
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game-ticker-pause-start = Round start has been paused.
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