Predict passive welding fuel consumption (#38876)

* predict welding fuel consumption

* autopaused

* review

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
slarticodefast
2025-07-31 00:38:38 +02:00
committed by GitHub
parent 68ba22548d
commit 271e271cc9
4 changed files with 82 additions and 62 deletions

View File

@@ -1,58 +1,76 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Tools.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Tools.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(SharedToolSystem))]
/// <summary>
/// Handles fuel consumption for the tool and allows it to explode welding fuel tanks.
/// </summary>
/// <summary>
/// TODO: De-hardcode welder bombing.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause]
[Access(typeof(SharedToolSystem))]
public sealed partial class WelderComponent : Component
{
/// <summary>
/// Is the welder currently enabled?
/// </summary>
[DataField, AutoNetworkedField]
public bool Enabled;
[DataField]
public float WelderTimer;
/// <summary>
/// Timestamp for the next update loop update.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoNetworkedField, AutoPausedField]
public TimeSpan NextUpdate;
/// <summary>
/// Name of <see cref="FuelSolution"/>.
/// Delay between updates.
/// </summary>
[DataField]
public TimeSpan WelderUpdateTimer = TimeSpan.FromSeconds(1);
/// <summary>
/// Name of the fuel solution.
/// </summary>
[DataField]
public string FuelSolutionName = "Welder";
/// <summary>
/// Reagent that will be used as fuel for welding.
/// Reagent that will be used as fuel for welding.
/// </summary>
[DataField]
public ProtoId<ReagentPrototype> FuelReagent = "WeldingFuel";
/// <summary>
/// Fuel consumption per second while the welder is active.
/// Fuel consumption per second while the welder is active.
/// In u/s
/// </summary>
[DataField, AutoNetworkedField]
public FixedPoint2 FuelConsumption = FixedPoint2.New(1.0f);
/// <summary>
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
/// </summary>
[DataField, AutoNetworkedField]
public FixedPoint2 FuelLitCost = FixedPoint2.New(0.5f);
/// <summary>
/// Sound played when refilling the welder.
/// Sound played when refilling the welder.
/// </summary>
[DataField]
public SoundSpecifier WelderRefill = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
/// <summary>
/// Whether the item is safe to refill while lit without exploding the tank.
/// Whether the item is safe to refill while lit without exploding the tank.
/// </summary>
[DataField]
public bool TankSafe;
[DataField]
public float WelderUpdateTimer = 1f;
}