Cleanup flashbangs. Fixes #1305
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@@ -16,7 +16,7 @@ using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Client.GameObjects.Components.Weapons
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{
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[RegisterComponent]
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public sealed class ClientFlashableComponent : SharedFlashableComponent
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public sealed class FlashableComponent : SharedFlashableComponent
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{
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private CancellationTokenSource _cancelToken;
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private TimeSpan _startTime;
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@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components.Weapons
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}
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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if (playerManager.LocalPlayer.ControlledEntity != Owner)
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if (playerManager?.LocalPlayer != null && playerManager.LocalPlayer.ControlledEntity != Owner)
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{
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return;
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}
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@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Explosion
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public override string Name => "FlashExplosive";
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private float _range;
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private double _duration;
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private float _duration;
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private string _sound;
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private bool _deleteOnFlash;
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@@ -29,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Explosion
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base.ExposeData(serializer);
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serializer.DataField(ref _range, "range", 7.0f);
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serializer.DataField(ref _duration, "duration", 8.0);
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serializer.DataField(ref _duration, "duration", 8.0f);
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serializer.DataField(ref _sound, "sound", "/Audio/Effects/flash_bang.ogg");
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serializer.DataField(ref _deleteOnFlash, "deleteOnFlash", true);
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}
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@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.Components.Explosion
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ContainerHelpers.TryGetContainer(Owner, out var container);
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if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
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{
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ServerFlashableComponent.FlashAreaHelper(Owner, _range, _duration);
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FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
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}
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if (_sound != null)
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@@ -17,16 +17,16 @@ namespace Content.Server.GameObjects.Components.Projectiles
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{
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public override string Name => "FlashProjectile";
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private double _range;
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private double _duration;
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private float _range;
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private float _duration;
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private bool _flashed;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _range, "range", 1.0);
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serializer.DataField(ref _duration, "duration", 8.0);
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serializer.DataField(ref _range, "range", 1.0f);
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serializer.DataField(ref _duration, "duration", 8.0f);
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}
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public override void Initialize()
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@@ -45,7 +45,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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{
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return;
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}
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ServerFlashableComponent.FlashAreaHelper(Owner, _range, _duration);
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FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
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_flashed = true;
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}
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@@ -0,0 +1,53 @@
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using System;
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using System.Linq;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Weapons;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Weapon
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{
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[RegisterComponent]
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public sealed class FlashableComponent : SharedFlashableComponent
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{
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private double _duration;
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private TimeSpan _lastFlash;
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public void Flash(double duration)
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{
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var timing = IoCManager.Resolve<IGameTiming>();
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_lastFlash = timing.CurTime;
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_duration = duration;
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Dirty();
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}
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public override ComponentState GetComponentState()
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{
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return new FlashComponentState(_duration, _lastFlash);
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}
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public static void FlashAreaHelper(IEntity source, float range, float duration, string sound = null)
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{
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foreach (var entity in IoCManager.Resolve<IEntityManager>().GetEntitiesInRange(source.Transform.GridPosition, range))
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{
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if (!InteractionChecks.InRangeUnobstructed(source, entity.Transform.MapPosition, range, ignoredEnt:entity))
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continue;
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if(entity.TryGetComponent(out FlashableComponent flashable))
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flashable.Flash(duration);
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}
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if (!string.IsNullOrEmpty(sound))
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{
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayAtCoords(sound, source.Transform.GridPosition);
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}
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}
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}
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}
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@@ -1,78 +0,0 @@
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using System;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Weapons;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Weapon
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{
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[RegisterComponent]
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public sealed class ServerFlashableComponent : SharedFlashableComponent
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{
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private double _duration;
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private TimeSpan _lastFlash;
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public void Flash(double duration)
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{
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var timing = IoCManager.Resolve<IGameTiming>();
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_lastFlash = timing.CurTime;
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_duration = duration;
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Dirty();
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}
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public override ComponentState GetComponentState()
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{
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return new FlashComponentState(_duration, _lastFlash);
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}
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public static void FlashAreaHelper(IEntity source, double range, double duration, string sound = null)
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{
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var physicsManager = IoCManager.Resolve<IPhysicsManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var entity in entityManager.GetEntities(new TypeEntityQuery(typeof(ServerFlashableComponent))))
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{
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if (source.Transform.MapID != entity.Transform.MapID ||
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entity == source)
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{
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continue;
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}
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var direction = entity.Transform.WorldPosition - source.Transform.WorldPosition;
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if (direction.Length > range)
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{
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continue;
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}
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// Direction will be zero if they're hit with the source only I think
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if (direction == Vector2.Zero)
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{
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continue;
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}
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var ray = new CollisionRay(source.Transform.WorldPosition, direction.Normalized, (int) CollisionGroup.Opaque);
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var rayCastResults = physicsManager.IntersectRay(source.Transform.MapID, ray, direction.Length, source, false).ToList();
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if (rayCastResults.Count == 0 ||
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rayCastResults[0].HitEntity != entity)
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{
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continue;
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}
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var flashable = entity.GetComponent<ServerFlashableComponent>();
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flashable.Flash(duration);
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}
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if (sound != null)
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{
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayAtCoords(sound, source.Transform.GridPosition);
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}
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}
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}
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}
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