Functional GUI!
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using SS14.Server.GameObjects.Events;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using YamlDotNet.RepresentationModel;
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using Lidgren.Network;
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namespace Content.Server.GameObjects
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{
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public class HandsComponent : SharedHandsComponent, IHandsComponent
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{
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private string activeIndex;
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public string ActiveIndex
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{
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get => activeIndex;
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set
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{
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if (!hands.ContainsKey(value))
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{
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throw new ArgumentException($"No hand '{value}'");
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}
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activeIndex = value;
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}
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}
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private Dictionary<string, IInventorySlot> hands = new Dictionary<string, IInventorySlot>();
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private List<string> orderedHands = new List<string>();
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private IInventoryComponent inventory;
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private IServerTransformComponent transform;
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private YamlMappingNode tempParametersMapping;
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// Mostly arbitrary.
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public const float PICKUP_RANGE = 2;
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public override void Initialize()
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{
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inventory = Owner.GetComponent<IInventoryComponent>();
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transform = Owner.GetComponent<IServerTransformComponent>();
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if (tempParametersMapping != null)
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{
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foreach (var node in tempParametersMapping.GetNode<YamlSequenceNode>("hands"))
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{
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AddHand(node.AsString());
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}
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}
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Owner.SubscribeEvent<BoundKeyChangeEventArgs>(OnKeyChange, this);
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Owner.SubscribeEvent<ClickedOnEntityEventArgs>(OnClick, this);
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base.Initialize();
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}
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public override void OnRemove()
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{
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inventory = null;
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Owner.UnsubscribeEvent<BoundKeyChangeEventArgs>(this);
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Owner.UnsubscribeEvent<ClickedOnEntityEventArgs>(this);
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base.OnRemove();
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}
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public override void LoadParameters(YamlMappingNode mapping)
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{
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tempParametersMapping = mapping;
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base.LoadParameters(mapping);
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}
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public IEnumerable<IItemComponent> GetAllHeldItems()
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{
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foreach (var slot in hands.Values)
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{
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if (slot.Item != null)
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{
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yield return slot.Item;
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}
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}
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}
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public IItemComponent GetHand(string index)
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{
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var slot = hands[index];
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return slot.Item;
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}
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/// <summary>
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/// Enumerates over the hand keys, returning the active hand first.
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/// </summary>
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private IEnumerable<string> ActivePriorityEnumerable()
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{
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yield return ActiveIndex;
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foreach (var hand in hands.Keys)
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{
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if (hand == ActiveIndex)
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{
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continue;
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}
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yield return hand;
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}
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}
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public bool PutInHand(IItemComponent item)
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{
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foreach (var hand in ActivePriorityEnumerable())
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{
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if (PutInHand(item, hand, fallback: false))
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{
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return true;
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}
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}
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return false;
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}
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public bool PutInHand(IItemComponent item, string index, bool fallback = true)
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{
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if (!CanPutInHand(item, index))
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{
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return fallback && PutInHand(item);
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}
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var slot = hands[index];
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return slot.Owner.Insert(slot.Name, item);
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}
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public bool CanPutInHand(IItemComponent item)
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{
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foreach (var hand in ActivePriorityEnumerable())
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{
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if (CanPutInHand(item, hand))
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{
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return true;
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}
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}
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return false;
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}
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public bool CanPutInHand(IItemComponent item, string index)
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{
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var slot = hands[index];
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return slot.Owner.CanInsert(slot.Name, item);
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}
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public bool Drop(string index)
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{
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if (!CanDrop(index))
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{
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return false;
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}
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var slot = hands[index];
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return slot.Owner.Drop(slot.Name);
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}
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public bool CanDrop(string index)
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{
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var slot = hands[index];
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return slot.Item != null && slot.Owner.CanDrop(slot.Name);
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}
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public void AddHand(string index)
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{
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if (HasHand(index))
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{
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throw new InvalidOperationException($"Hand '{index}' already exists.");
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}
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var slot = inventory.AddSlot(HandSlotName(index));
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hands[index] = slot;
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orderedHands.Add(index);
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if (ActiveIndex == null)
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{
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ActiveIndex = index;
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}
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}
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public void RemoveHand(string index)
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{
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if (!HasHand(index))
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{
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throw new InvalidOperationException($"Hand '{index}' does not exist.");
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}
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inventory.RemoveSlot(HandSlotName(index));
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hands.Remove(index);
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orderedHands.Remove(index);
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if (index == ActiveIndex)
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{
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if (orderedHands.Count == 0)
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{
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activeIndex = null;
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}
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else
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{
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activeIndex = orderedHands[0];
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}
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}
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}
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public bool HasHand(string index)
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{
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return hands.ContainsKey(index);
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}
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/// <summary>
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/// Get the name of the slot passed to the inventory component.
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/// </summary>
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private string HandSlotName(string index) => $"_hand_{index}";
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public override ComponentState GetComponentState()
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{
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var dict = new Dictionary<string, int>(hands.Count);
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foreach (var hand in hands)
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{
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if (hand.Value.Item != null)
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{
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dict[hand.Key] = hand.Value.Item.Owner.Uid;
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}
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}
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return new HandsComponentState(dict, ActiveIndex);
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}
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// Game logic goes here.
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public void OnKeyChange(object sender, EntityEventArgs uncast)
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{
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var cast = (BoundKeyChangeEventArgs)uncast;
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if (cast.Actor != Owner || cast.KeyState != BoundKeyState.Down)
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{
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return;
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}
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switch (cast.KeyFunction)
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{
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case BoundKeyFunctions.SwitchHands:
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SwapHands();
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break;
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case BoundKeyFunctions.Drop:
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Drop(ActiveIndex);
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break;
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}
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}
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private void SwapHands()
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{
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var index = orderedHands.FindIndex(x => x == ActiveIndex);
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index++;
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if (index >= orderedHands.Count)
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{
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index = 0;
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}
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ActiveIndex = orderedHands[index];
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}
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public void OnClick(object sender, EntityEventArgs uncast)
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{
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var cast = (ClickedOnEntityEventArgs)uncast;
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if (cast.MouseButton != MouseClickType.Left || Owner.EntityManager.GetEntity(cast.Clicker) != Owner)
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{
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return;
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}
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var target = Owner.EntityManager.GetEntity(cast.Clicked);
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var targetTransform = target.GetComponent<IServerTransformComponent>();
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if (!target.TryGetComponent<IItemComponent>(out var item) || (targetTransform.WorldPosition - transform.WorldPosition).Length > PICKUP_RANGE)
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{
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return;
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}
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PutInHand(item, ActiveIndex, fallback: false);
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}
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public override void HandleNetworkMessage(IncomingEntityComponentMessage message, NetConnection sender)
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{
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if (message.MessageParameters.Count != 1)
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{
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return;
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}
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var index = message.MessageParameters[0];
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if (index is string newIndex && HasHand(newIndex))
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{
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ActiveIndex = newIndex;
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}
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base.HandleNetworkMessage(message, sender);
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}
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}
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}
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