Remove usages of physics anchored from content
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@@ -8,6 +8,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -58,9 +59,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (moveProb > ProbabilityOffset && _robustRandom.Prob(MathF.Min(moveProb / 100f, 1f))
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&& !float.IsPositiveInfinity(MoveResist)
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&& (!physics.Anchored
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&& (physics.BodyType != BodyType.Static
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&& (maxForce >= (MoveResist * MoveForcePushRatio)))
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|| (physics.Anchored && (maxForce >= (MoveResist * MoveForceForcePushRatio))))
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|| (physics.BodyType == BodyType.Static && (maxForce >= (MoveResist * MoveForceForcePushRatio))))
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{
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if (physics.Owner.HasComponent<IMobStateComponent>())
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@@ -4,6 +4,7 @@ using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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namespace Content.Server.GlobalVerbs
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{
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@@ -30,7 +31,7 @@ namespace Content.Server.GlobalVerbs
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if (groupController.CanCommand(player.PlayerSession, "setanchor"))
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{
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data.Text = physics.Anchored ? "Unanchor" : "Anchor";
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data.Text = physics.BodyType == BodyType.Static ? "Unanchor" : "Anchor";
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data.Visibility = VerbVisibility.Visible;
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}
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}
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@@ -46,7 +47,7 @@ namespace Content.Server.GlobalVerbs
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if (target.TryGetComponent(out PhysicsComponent? physics))
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{
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physics.Anchored = !physics.Anchored;
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physics.BodyType = physics.BodyType == BodyType.Static ? BodyType.Dynamic : BodyType.Static;
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}
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}
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}
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@@ -210,7 +210,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return false;
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}
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if (_physics.Anchored)
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if (_physics.BodyType == BodyType.Static)
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{
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return false;
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}
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