Remove usages of physics anchored from content
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@@ -8,6 +8,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -58,9 +59,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (moveProb > ProbabilityOffset && _robustRandom.Prob(MathF.Min(moveProb / 100f, 1f))
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&& !float.IsPositiveInfinity(MoveResist)
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&& (!physics.Anchored
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&& (physics.BodyType != BodyType.Static
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&& (maxForce >= (MoveResist * MoveForcePushRatio)))
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|| (physics.Anchored && (maxForce >= (MoveResist * MoveForceForcePushRatio))))
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|| (physics.BodyType == BodyType.Static && (maxForce >= (MoveResist * MoveForceForcePushRatio))))
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{
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if (physics.Owner.HasComponent<IMobStateComponent>())
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