Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -7,6 +7,8 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Throwing;
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using Content.Shared.Toggleable;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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@@ -232,10 +234,10 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
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// Sad...
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if (_netManager.IsServer && component.Stream == null)
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component.Stream = _audio.PlayPredicted(component.Sound, gunUid, null);
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component.Stream = _audio.PlayPredicted(component.Sound, gunUid, null)?.Entity;
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Dirty(tethered);
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Dirty(component);
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Dirty(target, tethered);
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Dirty(gunUid, component);
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}
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protected virtual void StopTether(EntityUid gunUid, BaseForceGunComponent component, bool land = true, bool transfer = false)
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@@ -269,7 +271,7 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
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if (!transfer)
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{
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component.Stream?.Stop();
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_audio.Stop(component.Stream);
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component.Stream = null;
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}
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