Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -61,7 +61,7 @@ public sealed partial class SingularityComponent : Component
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/// The audio stream that plays the sound specified by <see cref="AmbientSound"/> on loop.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public IPlayingAudioStream? AmbientSoundStream = null;
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public EntityUid? AmbientSoundStream = null;
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/// <summary>
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/// The sound that the singularity produces when it forms.
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