Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -57,8 +57,11 @@ public sealed partial class BlockingComponent : Component
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/// <summary>
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/// The sound to be played when you get hit while actively blocking
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/// </summary>
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[DataField("blockSound")]
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public SoundSpecifier BlockSound = new SoundPathSpecifier("/Audio/Weapons/block_metal1.ogg");
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[DataField("blockSound")] public SoundSpecifier BlockSound =
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new SoundPathSpecifier("/Audio/Weapons/block_metal1.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.25f)
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};
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/// <summary>
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/// Fraction of original damage shield will take instead of user
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Reference in New Issue
Block a user