Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -6,8 +6,7 @@ using Content.Server.Power.Nodes;
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using Content.Shared.Power.Generator;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Power.Generator;
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@@ -20,9 +19,9 @@ namespace Content.Server.Power.Generator;
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/// <seealso cref="GeneratorSystem"/>
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public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
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{
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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public override void Initialize()
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