Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -10,6 +10,8 @@ using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
@@ -203,7 +205,7 @@ public sealed partial class DragonSystem : EntitySystem
|
||||
private void Roar(EntityUid uid, DragonComponent comp)
|
||||
{
|
||||
if (comp.SoundRoar != null)
|
||||
_audio.Play(comp.SoundRoar, Filter.Pvs(uid, 4f, EntityManager), uid, true);
|
||||
_audio.PlayPvs(comp.SoundRoar, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user