Unrevert audio (#21330)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
metalgearsloth
2023-11-27 22:12:34 +11:00
committed by GitHub
parent d3486d3b25
commit 269c93245d
288 changed files with 848 additions and 427 deletions

View File

@@ -10,6 +10,8 @@ using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Movement.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Player;
@@ -203,7 +205,7 @@ public sealed partial class DragonSystem : EntitySystem
private void Roar(EntityUid uid, DragonComponent comp)
{
if (comp.SoundRoar != null)
_audio.Play(comp.SoundRoar, Filter.Pvs(uid, 4f, EntityManager), uid, true);
_audio.PlayPvs(comp.SoundRoar, uid);
}
/// <summary>