Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -15,6 +15,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using System.Numerics;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Body.Systems;
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@@ -129,7 +130,7 @@ public sealed class BodySystem : SharedBodySystem
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var filter = Filter.Pvs(bodyId, entityManager: EntityManager);
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var audio = AudioParams.Default.WithVariation(0.025f);
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_audio.Play(body.GibSound, filter, coordinates, true, audio);
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_audio.PlayStatic(body.GibSound, filter, coordinates, true, audio);
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foreach (var entity in gibs)
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{
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