Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -9,6 +9,8 @@ using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.DoAfter;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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@@ -31,6 +33,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public const float MinParticleVariation = 0.8f;
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