Unrevert audio (#21330)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
metalgearsloth
2023-11-27 22:12:34 +11:00
committed by GitHub
parent d3486d3b25
commit 269c93245d
288 changed files with 848 additions and 427 deletions

View File

@@ -20,6 +20,7 @@ using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Input.Binding;
using Robust.Shared.Network;
using Robust.Shared.Player;
@@ -34,6 +35,7 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[UISystemDependency] private readonly SharedAudioSystem _audio = default!;
private BwoinkSystem? _bwoinkSystem;
private MenuButton? GameAHelpButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.AHelpButton;
@@ -128,7 +130,7 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
}
if (localPlayer.UserId != message.TrueSender)
{
SoundSystem.Play("/Audio/Effects/adminhelp.ogg", Filter.Local());
_audio.PlayGlobal("/Audio/Effects/adminhelp.ogg", Filter.Local(), false);
_clyde.RequestWindowAttention();
}