Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -138,6 +138,6 @@ public sealed class DoorSystem : SharedDoorSystem
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protected override void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted)
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{
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if (GameTiming.InPrediction && GameTiming.IsFirstTimePredicted)
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Audio.Play(soundSpecifier, Filter.Local(), uid, false, audioParams);
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Audio.PlayEntity(soundSpecifier, Filter.Local(), uid, false, audioParams);
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}
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}
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