Remove useless resolves from a buncha tests.
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@@ -77,11 +77,11 @@ namespace Content.IntegrationTests.Tests
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await _server.WaitPost(() =>
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{
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var gridEnt = mapManager.GetAllGrids().First().GridEntityId;
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worldPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).WorldPosition;
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worldPos = serverEntManager.GetComponent<TransformComponent>(gridEnt).WorldPosition;
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var ent = serverEntManager.SpawnEntity(prototype, new EntityCoordinates(gridEnt, 0f, 0f));
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(ent).LocalRotation = angle;
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IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(ent).Scale = (scale, scale);
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serverEntManager.GetComponent<TransformComponent>(ent).LocalRotation = angle;
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serverEntManager.GetComponent<SpriteComponent>(ent).Scale = (scale, scale);
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entity = ent;
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});
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@@ -92,7 +92,7 @@ namespace Content.IntegrationTests.Tests
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await _client.WaitPost(() =>
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{
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var clickable = IoCManager.Resolve<IEntityManager>().GetComponent<ClickableComponent>(entity);
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var clickable = clientEntManager.GetComponent<ClickableComponent>(entity);
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hit = clickable.CheckClick((clickPosX, clickPosY) + worldPos!.Value, out _, out _);
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});
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