Remove useless resolves from a buncha tests.

This commit is contained in:
Vera Aguilera Puerto
2021-12-08 12:43:38 +01:00
parent 32416334c4
commit 2699540526
30 changed files with 189 additions and 184 deletions

View File

@@ -77,11 +77,11 @@ namespace Content.IntegrationTests.Tests
await _server.WaitPost(() =>
{
var gridEnt = mapManager.GetAllGrids().First().GridEntityId;
worldPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).WorldPosition;
worldPos = serverEntManager.GetComponent<TransformComponent>(gridEnt).WorldPosition;
var ent = serverEntManager.SpawnEntity(prototype, new EntityCoordinates(gridEnt, 0f, 0f));
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(ent).LocalRotation = angle;
IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(ent).Scale = (scale, scale);
serverEntManager.GetComponent<TransformComponent>(ent).LocalRotation = angle;
serverEntManager.GetComponent<SpriteComponent>(ent).Scale = (scale, scale);
entity = ent;
});
@@ -92,7 +92,7 @@ namespace Content.IntegrationTests.Tests
await _client.WaitPost(() =>
{
var clickable = IoCManager.Resolve<IEntityManager>().GetComponent<ClickableComponent>(entity);
var clickable = clientEntManager.GetComponent<ClickableComponent>(entity);
hit = clickable.CheckClick((clickPosX, clickPosY) + worldPos!.Value, out _, out _);
});