Remove useless resolves from a buncha tests.
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@@ -38,16 +38,14 @@ namespace Content.Client.Trigger
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public override void InitializeEntity(EntityUid entity)
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{
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity))
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{
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IoCManager.Resolve<IEntityManager>().AddComponent<AnimationPlayerComponent>(entity);
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}
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IoCManager.Resolve<IEntityManager>().EnsureComponent<AnimationPlayerComponent>(entity);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(component.Owner);
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var entMan = IoCManager.Resolve<IEntityManager>();
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var sprite = entMan.GetComponent<ISpriteComponent>(component.Owner);
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var animPlayer = entMan.GetComponent<AnimationPlayerComponent>(component.Owner);
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if (!component.TryGetData(TriggerVisuals.VisualState, out TriggerVisualState state))
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{
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state = TriggerVisualState.Unprimed;
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