Polymorphs and Transformation (#8185)
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194
Content.Server/Polymorph/Systems/PolymorphableSystem.cs
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194
Content.Server/Polymorph/Systems/PolymorphableSystem.cs
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using Content.Server.Actions;
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using Content.Server.Buckle.Components;
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using Content.Server.Inventory;
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Content.Server.Polymorph.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Damage;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Polymorph;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Polymorph.Systems
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{
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public sealed partial class PolymorphableSystem : EntitySystem
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{
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private readonly ISawmill _saw = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly ServerInventorySystem _inventory = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHands = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PolymorphableComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<PolymorphableComponent, PolymorphActionEvent>(OnPolymorphActionEvent);
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InitializeMap();
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}
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private void OnStartup(EntityUid uid, PolymorphableComponent component, ComponentStartup args)
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{
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if (component.InnatePolymorphs != null)
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{
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foreach (var morph in component.InnatePolymorphs)
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{
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CreatePolymorphAction(morph, uid);
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}
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}
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}
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private void OnPolymorphActionEvent(EntityUid uid, PolymorphableComponent component, PolymorphActionEvent args)
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{
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PolymorphEntity(uid, args.Prototype);
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}
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/// <summary>
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/// Polymorphs the target entity into the specific polymorph prototype
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/// </summary>
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/// <param name="target">The entity that will be transformed</param>
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/// <param name="id">The id of the polymorph prototype</param>
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public void PolymorphEntity(EntityUid target, String id)
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{
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if (!_proto.TryIndex<PolymorphPrototype>(id, out var proto))
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{
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_saw.Error("Invalid polymorph prototype");
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return;
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}
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PolymorphEntity(target, proto);
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}
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/// <summary>
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/// Polymorphs the target entity into the specific polymorph prototype
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/// </summary>
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/// <param name="target">The entity that will be transformed</param>
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/// <param name="proto">The polymorph prototype</param>
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public void PolymorphEntity(EntityUid target, PolymorphPrototype proto)
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{
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// mostly just for vehicles
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if (TryComp<BuckleComponent>(target, out var buckle))
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buckle.TryUnbuckle(target, true);
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var targetTransformComp = Transform(target);
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var child = Spawn(proto.Entity, targetTransformComp.Coordinates);
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MakeSentientCommand.MakeSentient(child, EntityManager);
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var comp = EnsureComp<PolymorphedEntityComponent>(child);
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comp.Parent = target;
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comp.Prototype = proto;
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RaiseLocalEvent(child, new PolymorphComponentSetupEvent());
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//Transfers all damage from the original to the new one
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if (TryComp<DamageableComponent>(child, out var damageParent) &&
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_damageable.GetScaledDamage(target, child, out var damage) &&
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damage != null)
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{
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_damageable.SetDamage(damageParent, damage);
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}
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if (proto.DropInventory)
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{
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//drops everything in the user's inventory
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if (_inventory.TryGetContainerSlotEnumerator(target, out var enumerator))
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{
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while (enumerator.MoveNext(out var containerSlot))
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{
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containerSlot.EmptyContainer();
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}
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}
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//drops everything in the user's hands
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foreach (var hand in _sharedHands.EnumerateHeld(target))
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{
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hand.TryRemoveFromContainer();
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}
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}
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if (TryComp<MindComponent>(target, out var mind) && mind.Mind != null)
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mind.Mind.TransferTo(child);
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//Ensures a map to banish the entity to
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EnsurePausesdMap();
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if(PausedMap != null)
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targetTransformComp.AttachParent(Transform(PausedMap.Value));
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_popup.PopupEntity(Loc.GetString("polymorph-popup-generic", ("parent", target), ("child", child)), child, Filter.Pvs(child));
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}
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public void CreatePolymorphAction(string id, EntityUid target)
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{
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if (!_proto.TryIndex<PolymorphPrototype>(id, out var polyproto))
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{
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_saw.Error("Invalid polymorph prototype");
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return;
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}
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if (!TryComp<PolymorphableComponent>(target, out var polycomp))
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return;
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var entproto = _proto.Index<EntityPrototype>(polyproto.Entity);
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var act = new InstantAction()
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{
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Event = new PolymorphActionEvent(polyproto),
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Name = Loc.GetString("polymorph-self-action-name", ("target", entproto.Name)),
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Description = Loc.GetString("polymorph-self-action-description", ("target", entproto.Name)),
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Icon = new SpriteSpecifier.EntityPrototype(polyproto.Entity),
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ItemIconStyle = ItemActionIconStyle.NoItem,
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};
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if (polycomp.PolymorphActions == null)
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polycomp.PolymorphActions = new();
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polycomp.PolymorphActions.Add(id, act);
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_actions.AddAction(target, act, target);
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}
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public void RemovePolymorphAction(string id, EntityUid target)
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{
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if (!_proto.TryIndex<PolymorphPrototype>(id, out var polyproto))
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return;
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if (!TryComp<PolymorphableComponent>(target, out var comp))
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return;
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if (comp.PolymorphActions == null)
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return;
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comp.PolymorphActions.TryGetValue(id, out var val);
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if (val != null)
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_actions.RemoveAction(target, val);
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}
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}
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/// <summary>
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/// Used after the polymorphedEntity component has it's data set up.
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/// </summary>
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public sealed class PolymorphComponentSetupEvent : InstantActionEvent { };
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public sealed class PolymorphActionEvent : InstantActionEvent
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{
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/// <summary>
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/// The polymorph prototype containing all the information about
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/// the specific polymorph.
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/// </summary>
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public readonly PolymorphPrototype Prototype;
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public PolymorphActionEvent(PolymorphPrototype prototype)
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{
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Prototype = prototype;
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}
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};
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}
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