diff --git a/Content.Client/Arcade/SpaceVillainArcadeMenu.cs b/Content.Client/Arcade/SpaceVillainArcadeMenu.cs index 058fcee145..f8e1c9f521 100644 --- a/Content.Client/Arcade/SpaceVillainArcadeMenu.cs +++ b/Content.Client/Arcade/SpaceVillainArcadeMenu.cs @@ -11,19 +11,22 @@ namespace Content.Client.Arcade { public SpaceVillainArcadeBoundUserInterface Owner { get; set; } + /* private readonly Label _enemyNameLabel; private readonly Label _playerInfoLabel; private readonly Label _enemyInfoLabel; private readonly Label _playerActionLabel; private readonly Label _enemyActionLabel; + */ private readonly Button[] _gameButtons = new Button[3]; //used to disable/enable all game buttons public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner) { - MinSize = SetSize = (300, 225); - Title = Loc.GetString("spacevillain-menu-title"); + MinSize = SetSize = (660, 450); + Title = "Doom Ultimate"; Owner = owner; + /* var grid = new GridContainer {Columns = 1}; var infoGrid = new GridContainer {Columns = 3}; @@ -69,27 +72,30 @@ namespace Content.Client.Arcade grid.AddChild(newGame); Contents.AddChild(grid); + */ + + Contents.AddChild(new DoomControl((640, 400), Close)); } private void UpdateMetadata(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage message) { - Title = message.GameTitle; + /*Title = message.GameTitle; _enemyNameLabel.Text = message.EnemyName; foreach (var gameButton in _gameButtons) { gameButton.Disabled = message.ButtonsDisabled; - } + }*/ } public void UpdateInfo(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage message) { - if(message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage metaMessage) UpdateMetadata(metaMessage); + /*if(message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage metaMessage) UpdateMetadata(metaMessage); _playerInfoLabel.Text = $"HP: {message.PlayerHP} MP: {message.PlayerMP}"; _enemyInfoLabel.Text = $"HP: {message.EnemyHP} MP: {message.EnemyMP}"; _playerActionLabel.Text = message.PlayerActionMessage; - _enemyActionLabel.Text = message.EnemyActionMessage; + _enemyActionLabel.Text = message.EnemyActionMessage;*/ } private class ActionButton : Button