Added enum types (#2701)
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@@ -6,7 +6,7 @@ using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged
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{
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// Yeah I put it all in the same enum, don't judge me
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public enum RangedBarrelVisualLayers
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public enum RangedBarrelVisualLayers : byte
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{
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Base,
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BaseUnshaded,
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