Added enum types (#2701)
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@@ -114,7 +114,7 @@ namespace Content.Client.GameObjects.Components.Power
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var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
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sprite.LayerSetVisible(AutolatheVisualLayers.BaseUnlit, glowingPartsVisible);
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}
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public enum AutolatheVisualLayers
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public enum AutolatheVisualLayers : byte
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{
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Base,
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BaseUnlit
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