Add fist graphic and change some punch settings
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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{
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@@ -135,6 +135,9 @@
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- type: Stunnable
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- type: Stunnable
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- type: AnimationPlayer
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- type: AnimationPlayer
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- type: UnarmedCombat
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- type: UnarmedCombat
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range: 0.8
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arcwidth: 30
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arc: fist
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- type: entity
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- type: entity
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save: false
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save: false
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@@ -5,3 +5,10 @@
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length: 0.1
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length: 0.1
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color: 255,255,255,1020
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: fist
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state: fist
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arcType: Poke
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length: 0.15
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speed: 1
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BIN
Resources/Textures/Effects/weapons/arcs.rsi/fist.png
Normal file
BIN
Resources/Textures/Effects/weapons/arcs.rsi/fist.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 190 B |
@@ -13,6 +13,10 @@
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{
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{
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"name": "slash",
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"name": "slash",
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"directions": 1
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"directions": 1
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},
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{
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"name": "fist",
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"directions": 1
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}
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}
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]
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]
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}
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}
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