* Wires!

* Use state instead of messages

* cleanup

* Update submodule

* actually fix conflict

* Maybe fix conflicts?

* Localized strings, removed hardcoded sprite path

* cleanup

* More localization and sounds
This commit is contained in:
DamianX
2019-09-01 22:15:34 +02:00
committed by Pieter-Jan Briers
parent 70e3cffa90
commit 264a63b7f6
11 changed files with 524 additions and 4 deletions

View File

@@ -0,0 +1,37 @@
using System;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
namespace Content.Client.GameObjects.Components.Wires
{
public class WiresBoundUserInterface : BoundUserInterface
{
public WiresBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private WiresMenu _menu;
protected override void Open()
{
base.Open();
_menu = new WiresMenu() {Owner = this};
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (WiresBoundUserInterfaceState) state;
_menu.Populate(castState.WiresList);
}
public void PerformAction(Guid guid, WiresAction action)
{
SendMessage(new WiresActionMessage(guid, action));
}
}
}