Fix stack localization (#3455)
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@@ -76,7 +76,7 @@ namespace Content.Client.GameObjects.Components
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString("Count: [color=white]{0}[/color]", _parent.Count));
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_label.SetMarkup(Loc.GetString("comp-stack-status", ("count", _parent.Count)));
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}
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}
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}
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@@ -110,7 +110,7 @@ namespace Content.Server.GameObjects.Components.Stack
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300,
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() => popupPos.PopupMessage(
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eventArgs.User,
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Loc.GetString("stack-component-becomes-full")
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Loc.GetString("comp-stack-becomes-full")
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)
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);
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}
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@@ -119,7 +119,7 @@ namespace Content.Server.GameObjects.Components.Stack
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{
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popupPos.PopupMessage(
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eventArgs.User,
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Loc.GetString("stack-component-already-full")
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Loc.GetString("comp-stack-already-full")
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);
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}
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@@ -132,7 +132,7 @@ namespace Content.Server.GameObjects.Components.Stack
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{
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message.AddMarkup(
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Loc.GetString(
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"stack-component-examine-detail-count",
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"comp-stack-examine-detail-count",
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("count", Count),
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("markupCountColor", "lightgray")
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)
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@@ -2,15 +2,18 @@
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### UI
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# Shown when a stack is examined in details range
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stack-component-examine-detail-count = {$count ->
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comp-stack-examine-detail-count = {$count ->
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[one] There is [color={$markupCountColor}]{$count}[/color] thing
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*[other] There are [color={$markupCountColor}]{$count}[/color] things
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} in the stack.
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# Stack status control
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comp-stack-status = Count: [color=white]{$count}[/color]
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### Interaction Messages
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# Shown when attempting to add to a stack that is full
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stack-component-already-full = Stack is already full.
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comp-stack-already-full = Stack is already full.
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# Shown when a stack becomes full
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stack-component-becomes-full = Stack is now full.
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comp-stack-becomes-full = Stack is now full.
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