make lube speed up lathes (#25515)
* add LatheGetSpeedEvent * add LatheLube system * make typical lathes accept lube * spill * :trollface: * rework to generic ReagentSpeedSystem * hyperlathe ops --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -14,6 +14,7 @@ using Content.Shared.Database;
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using Content.Shared.Emag.Components;
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using Content.Shared.Lathe;
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using Content.Shared.Materials;
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using Content.Shared.ReagentSpeed;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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@@ -35,6 +36,7 @@ namespace Content.Server.Lathe
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSys = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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[Dependency] private readonly ReagentSpeedSystem _reagentSpeed = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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@@ -186,9 +188,11 @@ namespace Content.Server.Lathe
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var recipe = component.Queue.First();
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component.Queue.RemoveAt(0);
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var time = _reagentSpeed.ApplySpeed(uid, recipe.CompleteTime);
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var lathe = EnsureComp<LatheProducingComponent>(uid);
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lathe.StartTime = _timing.CurTime;
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lathe.ProductionLength = recipe.CompleteTime * component.TimeMultiplier;
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lathe.ProductionLength = time * component.TimeMultiplier;
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component.CurrentRecipe = recipe;
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var ev = new LatheStartPrintingEvent(recipe);
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34
Content.Shared/ReagentSpeed/ReagentSpeedComponent.cs
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34
Content.Shared/ReagentSpeed/ReagentSpeedComponent.cs
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@@ -0,0 +1,34 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.ReagentSpeed;
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/// <summary>
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/// Makes a device work faster by consuming reagents on each use.
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/// Other systems must use <see cref="ReagentSpeedSystem.ApplySpeed"/> for this to do anything.
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/// </summary>
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[RegisterComponent, Access(typeof(ReagentSpeedSystem))]
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public sealed partial class ReagentSpeedComponent : Component
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{
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/// <summary>
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/// Solution that will be checked.
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/// Anything that isn't in <c>Modifiers</c> is left alone.
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/// </summary>
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[DataField(required: true)]
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public string Solution = string.Empty;
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/// <summary>
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/// How much reagent from the solution to use up for each use.
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/// This is per-modifier-reagent and not shared between them.
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/// </summary>
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[DataField]
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public FixedPoint2 Cost = 5;
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/// <summary>
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/// Reagents and how much they modify speed at full purity.
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/// Small number means faster large number means slower.
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/// </summary>
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[DataField(required: true)]
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public Dictionary<ProtoId<ReagentPrototype>, float> Modifiers = new();
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}
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33
Content.Shared/ReagentSpeed/ReagentSpeedSystem.cs
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33
Content.Shared/ReagentSpeed/ReagentSpeedSystem.cs
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@@ -0,0 +1,33 @@
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Shared.ReagentSpeed;
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public sealed class ReagentSpeedSystem : EntitySystem
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{
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[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
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/// <summary>
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/// Consumes reagents and modifies the duration.
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/// This can be production time firing delay etc.
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/// </summary>
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public TimeSpan ApplySpeed(Entity<ReagentSpeedComponent?> ent, TimeSpan time)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return time;
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if (!_solution.TryGetSolution(ent.Owner, ent.Comp.Solution, out _, out var solution))
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return time;
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foreach (var (reagent, fullModifier) in ent.Comp.Modifiers)
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{
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var used = solution.RemoveReagent(reagent, ent.Comp.Cost);
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var efficiency = (used / ent.Comp.Cost).Float();
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// scale the speed modifier so microdosing has less effect
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var reduction = (1f - fullModifier) * efficiency;
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var modifier = 1f - reduction;
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time *= modifier;
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}
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return time;
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}
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}
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@@ -50,9 +50,44 @@
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- type: ResearchClient
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- type: TechnologyDatabase
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# a lathe that can be sped up with space lube / slowed down with glue
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- type: entity
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abstract: true
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parent: BaseLathe
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id: BaseLatheLube
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components:
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- type: ReagentSpeed
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solution: lube
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modifiers:
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SpaceLube: 0.25
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SpaceGlue: 5
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- type: SolutionContainerManager
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solutions:
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lube:
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maxVol: 250
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- type: Spillable
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solution: lube
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- type: RefillableSolution
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solution: lube
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- type: ExaminableSolution
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solution: lube
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- type: entity
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abstract: true
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id: BaseHyperlathe
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components:
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- type: Lathe
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materialUseMultiplier: 0.5
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timeMultiplier: 1.5
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- type: LatheHeatProducing
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- type: ReagentSpeed
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modifiers:
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SpaceLube: 0.8 # being faster means less heat so lube needs to be nerfed
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SpaceGlue: 5 # no change from normal lathe, overheat!!!
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- type: entity
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id: Autolathe
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parent: BaseLathe
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parent: BaseLatheLube
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name: autolathe
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description: It produces items using metal and glass.
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components:
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@@ -215,22 +250,18 @@
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- type: entity
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id: AutolatheHyperConvection
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parent: Autolathe
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parent: [Autolathe, BaseHyperlathe]
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name: hyper convection autolathe
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description: A highly-experimental autolathe that harnesses the power of extreme heat to slowly create objects more cost-effectively.
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components:
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- type: Sprite
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sprite: Structures/Machines/autolathe_hypercon.rsi
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- type: Lathe
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materialUseMultiplier: 0.5
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timeMultiplier: 1.5
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- type: LatheHeatProducing
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- type: Machine
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board: AutolatheHyperConvectionMachineCircuitboard
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- type: entity
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id: Protolathe
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parent: BaseLathe
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parent: BaseLatheLube
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name: protolathe
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description: Converts raw materials into useful objects.
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components:
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@@ -334,22 +365,18 @@
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- type: entity
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id: ProtolatheHyperConvection
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parent: Protolathe
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parent: [Protolathe, BaseHyperlathe]
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name: hyper convection protolathe
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description: A highly-experimental protolathe that harnesses the power of extreme heat to slowly create objects more cost-effectively.
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components:
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- type: Sprite
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sprite: Structures/Machines/protolathe_hypercon.rsi
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- type: Lathe
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materialUseMultiplier: 0.5
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timeMultiplier: 1.5
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- type: LatheHeatProducing
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- type: Machine
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board: ProtolatheHyperConvectionMachineCircuitboard
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- type: entity
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id: CircuitImprinter
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parent: BaseLathe
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parent: BaseLatheLube
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name: circuit imprinter
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description: Prints circuit boards for machines.
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components:
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@@ -485,7 +512,7 @@
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- type: entity
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id: ExosuitFabricator
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parent: BaseLathe
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parent: BaseLatheLube
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name: exosuit fabricator
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description: Creates parts for robotics and other mechanical needs
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components:
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@@ -643,7 +670,7 @@
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- type: entity
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id: SecurityTechFab
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parent: BaseLathe
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parent: BaseLatheLube
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name: security techfab
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description: Prints equipment for use by security crew.
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components:
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@@ -764,7 +791,7 @@
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- type: entity
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id: AmmoTechFab
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parent: BaseLathe
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parent: BaseLatheLube
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name: ammo techfab
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description: Prints the bare minimum of bullets that any budget military or armory could need. Nothing fancy.
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components:
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@@ -815,7 +842,7 @@
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- type: entity
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id: MedicalTechFab
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parent: BaseLathe
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parent: BaseLatheLube
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name: medical techfab
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description: Prints equipment for use by the medbay.
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components:
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