Explosive grenade sound (#15582)
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@@ -29,9 +29,6 @@ namespace Content.Server.Explosion.Components
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[DataField("beepInterval")]
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public float BeepInterval = 1;
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[DataField("beepParams")]
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public AudioParams BeepParams = AudioParams.Default.WithVolume(-2f);
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/// <summary>
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/// Should timer be started when it was stuck to another entity.
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/// Used for C4 charges and similar behaviour.
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