This commit is contained in:
Swept
2021-03-01 20:54:06 +00:00
committed by GitHub
parent 1217eb9402
commit 25e3cf667d
8 changed files with 54 additions and 53 deletions

View File

@@ -43,14 +43,14 @@ namespace Content.Server.GameObjects.Components.Cargo
if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
_currentState = CargoTelepadState.Idle;
if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-idle");
spriteComponent.LayerSetState(0, "idle");
TeleportLoop();
}
else if (!args.Powered)
{
_currentState = CargoTelepadState.Unpowered;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-offline");
spriteComponent.LayerSetState(0, "offline");
}
}
private void TeleportLoop()
@@ -59,14 +59,14 @@ namespace Content.Server.GameObjects.Components.Cargo
{
_currentState = CargoTelepadState.Charging;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-idle");
spriteComponent.LayerSetState(0, "idle");
Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
{
if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
{
_currentState = CargoTelepadState.Teleporting;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-beam");
spriteComponent.LayerSetState(0, "beam");
Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
{
if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
@@ -75,7 +75,7 @@ namespace Content.Server.GameObjects.Components.Cargo
Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
_teleportQueue.RemoveAt(0);
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-idle");
spriteComponent.LayerSetState(0, "idle");
_currentState = CargoTelepadState.Idle;
TeleportLoop();
}