Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update.
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@@ -8,15 +8,13 @@ public sealed class WeldableVisualizerSystem : VisualizerSystem<WeldableComponen
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{
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protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if (!TryComp(uid, out SpriteComponent? sprite))
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if (args.Sprite == null)
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return;
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args.Component.TryGetData(WeldableVisuals.IsWelded, out bool isWelded);
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if (sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer))
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if (args.Sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer))
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{
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sprite.LayerSetVisible(layer, isWelded);
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args.Sprite.LayerSetVisible(layer, isWelded);
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}
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}
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}
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