Visualizer systems update (#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
This commit is contained in:
Leon Friedrich
2022-05-16 14:41:23 +10:00
committed by GitHub
parent 920b4e5689
commit 25b9e048e5
22 changed files with 135 additions and 112 deletions

View File

@@ -8,15 +8,13 @@ public sealed class WeldableVisualizerSystem : VisualizerSystem<WeldableComponen
{
protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (!TryComp(uid, out SpriteComponent? sprite))
if (args.Sprite == null)
return;
args.Component.TryGetData(WeldableVisuals.IsWelded, out bool isWelded);
if (sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer))
if (args.Sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer))
{
sprite.LayerSetVisible(layer, isWelded);
args.Sprite.LayerSetVisible(layer, isWelded);
}
}
}