Visualizer systems update (#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
This commit is contained in:
Leon Friedrich
2022-05-16 14:41:23 +10:00
committed by GitHub
parent 920b4e5689
commit 25b9e048e5
22 changed files with 135 additions and 112 deletions

View File

@@ -8,16 +8,16 @@ public sealed class PaperSystem : VisualizerSystem<PaperVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
if (args.Sprite == null)
return;
if (args.Component.TryGetData(PaperVisuals.Status , out PaperStatus writingStatus))
sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
args.Sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (args.Component.TryGetData(PaperVisuals.Stamp, out string stampState))
{
sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
}
}
}