Visualizer systems update (#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
This commit is contained in:
Leon Friedrich
2022-05-16 14:41:23 +10:00
committed by GitHub
parent 920b4e5689
commit 25b9e048e5
22 changed files with 135 additions and 112 deletions

View File

@@ -64,12 +64,13 @@ public sealed partial class TriggerSystem
private void OnProxAppChange(EntityUid uid, TriggerOnProximityComponent component, ref AppearanceChangeEvent args)
{
OnChangeData(uid, component, args.Component);
OnChangeData(uid, component, args.Component, args.Sprite);
}
private void OnChangeData(EntityUid uid, TriggerOnProximityComponent component, AppearanceComponent appearance)
private void OnChangeData(EntityUid uid, TriggerOnProximityComponent component, AppearanceComponent appearance, SpriteComponent? spriteComponent = null)
{
if (!TryComp<SpriteComponent>(component.Owner, out var spriteComponent)) return;
if (!Resolve(uid, ref spriteComponent))
return;
TryComp<AnimationPlayerComponent>(component.Owner, out var player);
appearance.TryGetData(ProximityTriggerVisualState.State, out ProximityTriggerVisuals state);