Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update.
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@@ -11,13 +11,15 @@ namespace Content.Client.Disease
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{
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protected override void OnAppearanceChange(EntityUid uid, DiseaseMachineVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (TryComp(uid, out SpriteComponent? sprite)
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&& args.Component.TryGetData(DiseaseMachineVisuals.IsOn, out bool isOn)
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if (args.Sprite == null)
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return;
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if (args.Component.TryGetData(DiseaseMachineVisuals.IsOn, out bool isOn)
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&& args.Component.TryGetData(DiseaseMachineVisuals.IsRunning, out bool isRunning))
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{
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var state = isRunning ? component.RunningState : component.IdleState;
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sprite.LayerSetVisible(DiseaseMachineVisualLayers.IsOn, isOn);
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sprite.LayerSetState(DiseaseMachineVisualLayers.IsRunning, state);
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args.Sprite.LayerSetVisible(DiseaseMachineVisualLayers.IsOn, isOn);
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args.Sprite.LayerSetState(DiseaseMachineVisualLayers.IsRunning, state);
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}
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}
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}
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