Changed some function names on IMapGrid.
UnitTesting project is now filtered out of the code coverage.
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@@ -42,7 +42,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var sprite = senderEnt.GetComponent<ISpriteComponent>();
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var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
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var position = senderEnt.Transform.GridPosition;
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var tileRef = grid.GetTile(position);
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var tileRef = grid.GetTileRef(position);
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
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sprite.Visible = tileDef.IsSubFloor;
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}
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@@ -62,7 +62,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private void UpdateTile(IMapGrid grid, MapIndices position)
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{
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var tile = grid.GetTile(position);
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var tile = grid.GetTileRef(position);
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
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{
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