Changed some function names on IMapGrid.

UnitTesting project is now filtered out of the code coverage.
This commit is contained in:
Acruid
2019-04-28 22:08:27 -07:00
parent b16768fd0b
commit 25b50ebb27
4 changed files with 7 additions and 5 deletions

View File

@@ -42,7 +42,7 @@ namespace Content.Client.GameObjects.EntitySystems
var sprite = senderEnt.GetComponent<ISpriteComponent>();
var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
var position = senderEnt.Transform.GridPosition;
var tileRef = grid.GetTile(position);
var tileRef = grid.GetTileRef(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
sprite.Visible = tileDef.IsSubFloor;
}
@@ -62,7 +62,7 @@ namespace Content.Client.GameObjects.EntitySystems
private void UpdateTile(IMapGrid grid, MapIndices position)
{
var tile = grid.GetTile(position);
var tile = grid.GetTileRef(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
{