Airlock / firelock code refactor, pseudo-prediction implementation (#3037)
* splits off airlocks, firelocks * adds airlock prediction. anims broken though * fixes animation weirdness * removes opacity prediction because it looked odd * Now firelocks don't visually start open. Argh. * Fixes firelock weirdness, saneifies _state var. * Documentation changes, code shuffle. * Lets firelocks crush people. * Stops open-hand opening/closing firelocks. * updates serializable, netserializable attributes * Addresses reviews... hopefully. * updates submodule? * nullability * fuck fuck fuck fuck * fucking finally
This commit is contained in:
@@ -31,7 +31,6 @@ namespace Content.Client
|
||||
"MeleeChemicalInjector",
|
||||
"Dice",
|
||||
"Construction",
|
||||
"Door",
|
||||
"PoweredLight",
|
||||
"Smes",
|
||||
"LightBulb",
|
||||
|
||||
Reference in New Issue
Block a user