Clothing/item ECS & cleanup (#9706)
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@@ -5,6 +5,7 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Item;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -25,7 +26,7 @@ namespace Content.Server.Tools
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
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public override void Initialize()
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{
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