xenoarch inhands + a few effects (#12655)
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@@ -1,9 +1,10 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Tools.Components
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{
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[RegisterComponent] // TODO move tool system to shared, and make it a friend.
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[RegisterComponent, NetworkedComponent] // TODO move tool system to shared, and make it a friend.
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public sealed class ToolComponent : Component
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{
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[DataField("qualities")]
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