Require traitors to maroon their objective no matter what (#35825)
* jesus * okay. * OOPS * ok * ok Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * ok * Update Resources/Prototypes/Objectives/paradoxClone.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Objectives/base_objectives.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * m * ok * ok --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -10,8 +10,14 @@ namespace Content.Server.Objectives.Components;
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public sealed partial class KillPersonConditionComponent : Component
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{
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/// <summary>
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/// Whether the target must be truly dead, ignores missing evac.
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/// Whether the target must be dead
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool RequireDead = false;
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/// <summary>
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/// Whether the target must not be on evac
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool RequireMaroon = false;
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}
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