Fixes placing objects on closed lockers (#658)
This commit is contained in:
@@ -20,9 +20,12 @@ namespace Content.Server.GameObjects.Components
|
||||
}
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
if (!IsPlaceable)
|
||||
return false;
|
||||
|
||||
if(!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
|
||||
{
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
handComponent.Drop(eventArgs.AttackWith);
|
||||
eventArgs.AttackWith.Transform.WorldPosition = eventArgs.ClickLocation.Position;
|
||||
|
||||
Reference in New Issue
Block a user