Fixes placing objects on closed lockers (#658)

This commit is contained in:
adrian
2020-02-09 06:42:12 -03:00
committed by GitHub
parent 7d4dc85a6a
commit 253972d529
2 changed files with 12 additions and 3 deletions

View File

@@ -1,4 +1,5 @@
using System.Linq;
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
@@ -80,6 +81,11 @@ namespace Content.Server.GameObjects.Components
if (_noDoor && !_locked)
Open = true;
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
placeableSurfaceComponent.IsPlaceable = Open;
}
}
/// <inheritdoc />
@@ -147,7 +153,7 @@ namespace Content.Server.GameObjects.Components
// only items that can be stored in an inventory, or a player, can be eaten by a locker
if(!entity.HasComponent<StoreableComponent>() && !entity.HasComponent<IActorComponent>())
continue;
if (!AddToContents(entity))
{
continue;