Telepad revival (#16664)
This commit is contained in:
@@ -1,10 +0,0 @@
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using Content.Shared.Cargo.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Cargo;
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[RegisterComponent]
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public sealed class CargoTelepadComponent : SharedCargoTelepadComponent
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{
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}
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@@ -1,4 +1,6 @@
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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@@ -52,47 +54,48 @@ public sealed partial class CargoSystem
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private void OnCargoAppChange(EntityUid uid, CargoTelepadComponent component, ref AppearanceChangeEvent args)
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{
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OnChangeData(args.Component, args.Sprite);
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OnChangeData(uid, args.Sprite);
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}
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private void OnCargoAnimComplete(EntityUid uid, CargoTelepadComponent component, AnimationCompletedEvent args)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance)) return;
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OnChangeData(appearance);
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OnChangeData(uid);
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}
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private void OnChangeData(AppearanceComponent component, SpriteComponent? sprite = null)
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private void OnChangeData(EntityUid uid, SpriteComponent? sprite = null)
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{
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if (!Resolve(component.Owner, ref sprite))
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if (!Resolve(uid, ref sprite))
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return;
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_appearance.TryGetData<CargoTelepadState?>(component.Owner, CargoTelepadVisuals.State, out var state);
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_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
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AnimationPlayerComponent? player = null;
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switch (state)
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{
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case CargoTelepadState.Teleporting:
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if (_player.HasRunningAnimation(component.Owner, TelepadBeamKey)) return;
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_player.Stop(component.Owner, player, TelepadIdleKey);
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_player.Play(component.Owner, player, CargoTelepadBeamAnimation, TelepadBeamKey);
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if (_player.HasRunningAnimation(uid, TelepadBeamKey))
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return;
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_player.Stop(uid, player, TelepadIdleKey);
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_player.Play(uid, player, CargoTelepadBeamAnimation, TelepadBeamKey);
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break;
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case CargoTelepadState.Unpowered:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
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_player.Stop(component.Owner, player, TelepadBeamKey);
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_player.Stop(component.Owner, player, TelepadIdleKey);
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_player.Stop(uid, player, TelepadBeamKey);
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_player.Stop(uid, player, TelepadIdleKey);
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break;
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default:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, true);
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if (_player.HasRunningAnimation(component.Owner, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(component.Owner, player, TelepadBeamKey)) return;
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if (_player.HasRunningAnimation(uid, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(uid, player, TelepadBeamKey))
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return;
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_player.Play(component.Owner, player, CargoTelepadIdleAnimation, TelepadIdleKey);
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_player.Play(uid, player, CargoTelepadIdleAnimation, TelepadIdleKey);
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break;
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}
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}
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[UsedImplicitly]
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private enum CargoTelepadLayers : byte
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{
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Base = 0,
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@@ -1,40 +0,0 @@
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using Content.Server.Cargo.Systems;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.MachineLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Cargo.Components
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{
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/// <summary>
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/// Handles teleporting in requested cargo after the specified delay.
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/// </summary>
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[RegisterComponent, Access(typeof(CargoSystem))]
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public sealed class CargoTelepadComponent : SharedCargoTelepadComponent
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{
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[DataField("delay")]
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public float Delay = 45f;
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/// <summary>
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/// How much time we've accumulated until next teleport.
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/// </summary>
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[DataField("accumulator")]
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public float Accumulator = 0f;
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[ViewVariables]
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public CargoTelepadState CurrentState = CargoTelepadState.Unpowered;
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[DataField("teleportSound")] public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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/// <summary>
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/// The paper-type prototype to spawn with the order information.
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/// </summary>
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[DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PrinterOutput = "PaperCargoInvoice";
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[DataField("receiverPort", customTypeSerializer: typeof(PrototypeIdSerializer<ReceiverPortPrototype>))]
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public string ReceiverPort = "OrderReceiver";
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}
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}
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@@ -1,13 +1,12 @@
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using Content.Server.Cargo.Systems;
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using Content.Server.Cargo.Components;
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using Content.Server.Labels.Components;
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using Content.Server.Construction;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Prototypes;
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using Content.Shared.Cargo.Components;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.Collections;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Cargo.Systems;
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@@ -19,22 +18,32 @@ public sealed partial class CargoSystem
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private void InitializeTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<CargoTelepadComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<CargoTelepadComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
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// Shouldn't need re-anchored event
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SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
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}
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private void UpdateTelepad(float frameTime)
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{
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foreach (var comp in EntityManager.EntityQuery<CargoTelepadComponent>())
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var query = EntityQueryEnumerator<CargoTelepadComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// Don't EntityQuery for it as it's not required.
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TryComp<AppearanceComponent>(comp.Owner, out var appearance);
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TryComp<AppearanceComponent>(uid, out var appearance);
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if (comp.CurrentState == CargoTelepadState.Unpowered)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(comp.Owner, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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comp.Accumulator = comp.Delay;
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continue;
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}
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if (!TryComp<DeviceLinkSinkComponent>(uid, out var sinkComponent) ||
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sinkComponent.LinkedSources.FirstOrNull() is not { } console ||
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!HasComp<CargoOrderConsoleComponent>(console))
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{
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comp.Accumulator = comp.Delay;
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continue;
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}
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@@ -45,11 +54,11 @@ public sealed partial class CargoSystem
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if (comp.Accumulator > 0f)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(comp.Owner, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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continue;
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}
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var station = _station.GetOwningStation(comp.Owner);
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var station = _station.GetOwningStation(console);
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if (!TryComp<StationCargoOrderDatabaseComponent>(station, out var orderDatabase) ||
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orderDatabase.Orders.Count == 0)
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@@ -58,14 +67,14 @@ public sealed partial class CargoSystem
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continue;
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}
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var xform = Transform(comp.Owner);
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if(FulfillOrder(orderDatabase, xform.Coordinates,comp.PrinterOutput))
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var xform = Transform(uid);
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if (FulfillOrder(orderDatabase, xform.Coordinates,comp.PrinterOutput))
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{
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_audio.PlayPvs(_audio.GetSound(comp.TeleportSound), comp.Owner, AudioParams.Default.WithVolume(-8f));
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_audio.PlayPvs(_audio.GetSound(comp.TeleportSound), uid, AudioParams.Default.WithVolume(-8f));
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UpdateOrders(orderDatabase);
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comp.CurrentState = CargoTelepadState.Teleporting;
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_appearance.SetData(comp.Owner, CargoTelepadVisuals.State, CargoTelepadState.Teleporting, appearance);
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Teleporting, appearance);
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}
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comp.Accumulator += comp.Delay;
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@@ -77,29 +86,42 @@ public sealed partial class CargoSystem
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_linker.EnsureSinkPorts(uid, telepad.ReceiverPort);
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}
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private void SetEnabled(CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
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private void OnRefreshParts(EntityUid uid, CargoTelepadComponent component, RefreshPartsEvent args)
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{
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var rating = args.PartRatings[component.MachinePartTeleportDelay] - 1;
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component.Delay = component.BaseDelay * MathF.Pow(component.PartRatingTeleportDelay, rating);
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}
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private void OnUpgradeExamine(EntityUid uid, CargoTelepadComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("cargo-telepad-delay-upgrade", component.Delay / component.BaseDelay);
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}
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private void SetEnabled(EntityUid uid, CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
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TransformComponent? xform = null)
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{
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// False due to AllCompsOneEntity test where they may not have the powerreceiver.
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if (!Resolve(component.Owner, ref receiver, ref xform, false)) return;
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if (!Resolve(uid, ref receiver, ref xform, false))
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return;
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var disabled = !receiver.Powered || !xform.Anchored;
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// Setting idle state should be handled by Update();
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if (disabled) return;
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if (disabled)
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return;
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TryComp<AppearanceComponent>(component.Owner, out var appearance);
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TryComp<AppearanceComponent>(uid, out var appearance);
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component.CurrentState = CargoTelepadState.Unpowered;
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_appearance.SetData(component.Owner, CargoTelepadVisuals.State, CargoTelepadState.Unpowered, appearance);
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Unpowered, appearance);
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}
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private void OnTelepadPowerChange(EntityUid uid, CargoTelepadComponent component, ref PowerChangedEvent args)
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{
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SetEnabled(component);
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SetEnabled(uid, component);
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}
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private void OnTelepadAnchorChange(EntityUid uid, CargoTelepadComponent component, ref AnchorStateChangedEvent args)
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{
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SetEnabled(component);
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SetEnabled(uid, component);
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}
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}
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@@ -1,6 +1,60 @@
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.MachineLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Cargo.Components;
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public abstract class SharedCargoTelepadComponent : Component
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/// <summary>
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/// Handles teleporting in requested cargo after the specified delay.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedCargoSystem))]
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public sealed class CargoTelepadComponent : Component
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{
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/// <summary>
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/// The base amount of time it takes to teleport from the telepad
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/// </summary>
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[DataField("baseDelay"), ViewVariables(VVAccess.ReadWrite)]
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public float BaseDelay = 45f;
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/// <summary>
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/// The actual amount of time it takes to teleport from the telepad
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/// </summary>
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[DataField("delay"), ViewVariables(VVAccess.ReadWrite)]
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public float Delay = 45f;
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/// <summary>
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/// The machine part that affects <see cref="Delay"/>
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/// </summary>
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[DataField("machinePartTeleportDelay", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string MachinePartTeleportDelay = "Capacitor";
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/// <summary>
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/// A multiplier applied to <see cref="Delay"/> for each level of <see cref="MachinePartTeleportDelay"/>
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/// </summary>
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[DataField("partRatingTeleportDelay"), ViewVariables(VVAccess.ReadWrite)]
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public float PartRatingTeleportDelay = 0.8f;
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/// <summary>
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/// How much time we've accumulated until next teleport.
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/// </summary>
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[DataField("accumulator"), ViewVariables(VVAccess.ReadWrite)]
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public float Accumulator;
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[DataField("currentState")]
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public CargoTelepadState CurrentState = CargoTelepadState.Unpowered;
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[DataField("teleportSound")]
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public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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/// <summary>
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/// The paper-type prototype to spawn with the order information.
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/// </summary>
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[DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string PrinterOutput = "PaperCargoInvoice";
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[DataField("receiverPort", customTypeSerializer: typeof(PrototypeIdSerializer<ReceiverPortPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string ReceiverPort = "OrderReceiver";
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}
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@@ -43,3 +43,5 @@ cargo-shuttle-console-station-unknown = Unknown
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cargo-shuttle-console-shuttle-not-found = Not found
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cargo-shuttle-console-organics = Detected organic lifeforms on the shuttle
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cargo-no-shuttle = No cargo shuttle found!
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cargo-telepad-delay-upgrade = Teleport delay
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@@ -50,4 +50,4 @@ research-technology-advanced-cleaning = Advanced Cleaning
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research-technology-meat-manipulation = Meat Manipulation
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research-technology-honk-mech = H.O.N.K. Mech
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research-technology-advanced-spray = Advanced Spray
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research-technology-bluespace-cargo-transport = Bluespace Cargo Transport
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@@ -775,6 +775,21 @@
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DefaultPrototype: Beaker
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ExamineName: Glass Beaker
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- type: entity
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id: CargoTelepadMachineCircuitboard
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parent: BaseMachineCircuitboard
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name: cargo telepad machine board
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description: A machine printed circuit board for a cargo telepad.
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components:
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- type: Sprite
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state: supply
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- type: MachineBoard
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prototype: CargoTelepad
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requirements:
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Capacitor: 2
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materialRequirements:
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Steel: 5
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- type: entity
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id: SodaDispenserMachineCircuitboard
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parent: BaseMachineCircuitboard
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@@ -673,6 +673,15 @@
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color: "#b89f25"
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- type: AccessReader
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access: [["Cargo"]]
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- type: DeviceNetwork
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deviceNetId: Wireless
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receiveFrequencyId: BasicDevice
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- type: WirelessNetworkConnection
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range: 200
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- type: DeviceLinkSource
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range: 200
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ports:
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- OrderSender
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- type: entity
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parent: BaseComputer
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@@ -308,6 +308,7 @@
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- StasisBedMachineCircuitboard
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- MaterialReclaimerMachineCircuitboard
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- OreProcessorMachineCircuitboard
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- CargoTelepadMachineCircuitboard
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- RipleyCentralElectronics
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- RipleyPeripheralsElectronics
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- HonkerCentralElectronics
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@@ -1,7 +1,8 @@
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- type: entity
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id: CargoTelepad
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parent: BaseStructureDynamic
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parent: [ BaseMachinePowered, ConstructibleMachine ]
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name: cargo telepad
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description: Beam in the pizzas and dig in.
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components:
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- type: InteractionOutline
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- type: Physics
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@@ -20,7 +21,6 @@
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mask:
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- MachineMask
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- type: Sprite
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netsync: false
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sprite: Structures/cargo_telepad.rsi
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drawdepth: FloorObjects
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layers:
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@@ -40,22 +40,10 @@
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- type: DeviceLinkSink
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ports:
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- OrderReceiver
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 75
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: ApcPowerReceiver
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powerLoad: 1000 # TODO if we keep this make it spike power draw when teleporting
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- type: ExtensionCableReceiver
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- type: CargoTelepad
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- type: Machine
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board: CargoTelepadMachineCircuitboard
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- type: Appearance
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- type: CollideOnAnchor
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@@ -563,6 +563,15 @@
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Steel: 100
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Glass: 900
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- type: latheRecipe
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id: CargoTelepadMachineCircuitboard
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result: CargoTelepadMachineCircuitboard
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completetime: 4
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materials:
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Steel: 100
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Glass: 900
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Gold: 100
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- type: latheRecipe
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id: SodaDispenserMachineCircuitboard
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result: SodaDispenserMachineCircuitboard
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@@ -74,6 +74,20 @@
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- SurveillanceWirelessCameraMonitorCircuitboard
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- TelecomServerCircuitboard
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- type: technology
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id: AdvancedEntertainment
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name: research-technology-advanced-entertainment
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icon:
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sprite: Structures/Machines/computers.rsi
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state: television
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discipline: CivilianServices
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tier: 1
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cost: 7500
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recipeUnlocks:
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- ComputerTelevisionCircuitboard
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- SynthesizerInstrument
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- DawInstrumentMachineCircuitboard
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# Tier 2
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|
||||
- type: technology
|
||||
@@ -123,22 +137,6 @@
|
||||
- HonkerTargetingElectronics
|
||||
- MechEquipmentHorn
|
||||
|
||||
- type: technology
|
||||
id: AdvancedEntertainment
|
||||
name: research-technology-advanced-entertainment
|
||||
icon:
|
||||
sprite: Structures/Machines/computers.rsi
|
||||
state: television
|
||||
discipline: CivilianServices
|
||||
tier: 2
|
||||
cost: 7500
|
||||
recipeUnlocks:
|
||||
- ComputerTelevisionCircuitboard
|
||||
- SynthesizerInstrument
|
||||
- DawInstrumentMachineCircuitboard
|
||||
|
||||
# Tier 3
|
||||
|
||||
- type: technology
|
||||
id: AdvancedSpray
|
||||
name: research-technology-advanced-spray
|
||||
@@ -146,8 +144,22 @@
|
||||
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
|
||||
state: icon
|
||||
discipline: CivilianServices
|
||||
tier: 3
|
||||
cost: 15000
|
||||
tier: 2
|
||||
cost: 10000
|
||||
recipeUnlocks:
|
||||
- WeaponSprayNozzle
|
||||
- ClothingBackpackWaterTank
|
||||
|
||||
# Tier 3
|
||||
|
||||
- type: technology
|
||||
id: BluespaceCargoTransport
|
||||
name: research-technology-bluespace-cargo-transport
|
||||
icon:
|
||||
sprite: Structures/cargo_telepad.rsi
|
||||
state: display
|
||||
discipline: CivilianServices
|
||||
tier: 3
|
||||
cost: 15000
|
||||
recipeUnlocks:
|
||||
- CargoTelepadMachineCircuitboard
|
||||
|
||||
BIN
Resources/Textures/Structures/cargo_telepad.rsi/display.png
Normal file
BIN
Resources/Textures/Structures/cargo_telepad.rsi/display.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 653 B |
@@ -32,6 +32,9 @@
|
||||
},
|
||||
{
|
||||
"name": "offline"
|
||||
},
|
||||
{
|
||||
"name": "display"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user