Telepad revival (#16664)
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@@ -1,4 +1,6 @@
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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@@ -52,47 +54,48 @@ public sealed partial class CargoSystem
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private void OnCargoAppChange(EntityUid uid, CargoTelepadComponent component, ref AppearanceChangeEvent args)
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{
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OnChangeData(args.Component, args.Sprite);
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OnChangeData(uid, args.Sprite);
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}
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private void OnCargoAnimComplete(EntityUid uid, CargoTelepadComponent component, AnimationCompletedEvent args)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance)) return;
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OnChangeData(appearance);
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OnChangeData(uid);
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}
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private void OnChangeData(AppearanceComponent component, SpriteComponent? sprite = null)
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private void OnChangeData(EntityUid uid, SpriteComponent? sprite = null)
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{
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if (!Resolve(component.Owner, ref sprite))
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if (!Resolve(uid, ref sprite))
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return;
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_appearance.TryGetData<CargoTelepadState?>(component.Owner, CargoTelepadVisuals.State, out var state);
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_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
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AnimationPlayerComponent? player = null;
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switch (state)
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{
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case CargoTelepadState.Teleporting:
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if (_player.HasRunningAnimation(component.Owner, TelepadBeamKey)) return;
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_player.Stop(component.Owner, player, TelepadIdleKey);
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_player.Play(component.Owner, player, CargoTelepadBeamAnimation, TelepadBeamKey);
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if (_player.HasRunningAnimation(uid, TelepadBeamKey))
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return;
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_player.Stop(uid, player, TelepadIdleKey);
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_player.Play(uid, player, CargoTelepadBeamAnimation, TelepadBeamKey);
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break;
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case CargoTelepadState.Unpowered:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
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_player.Stop(component.Owner, player, TelepadBeamKey);
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_player.Stop(component.Owner, player, TelepadIdleKey);
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_player.Stop(uid, player, TelepadBeamKey);
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_player.Stop(uid, player, TelepadIdleKey);
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break;
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default:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, true);
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if (_player.HasRunningAnimation(component.Owner, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(component.Owner, player, TelepadBeamKey)) return;
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if (_player.HasRunningAnimation(uid, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(uid, player, TelepadBeamKey))
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return;
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_player.Play(component.Owner, player, CargoTelepadIdleAnimation, TelepadIdleKey);
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_player.Play(uid, player, CargoTelepadIdleAnimation, TelepadIdleKey);
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break;
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}
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}
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[UsedImplicitly]
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private enum CargoTelepadLayers : byte
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{
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Base = 0,
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