Remove usages of AnchoredChangedMessage.

It was a component message which is now deprecated.
This commit is contained in:
Pieter-Jan Briers
2021-05-13 02:05:46 +02:00
parent 4903c3bbc6
commit 251df93b71
16 changed files with 225 additions and 75 deletions

View File

@@ -13,6 +13,22 @@ namespace Content.Server.GameObjects.EntitySystems
base.Initialize();
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
SubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>();
}
private static void BodyTypeChanged(
EntityUid uid,
ParticleAcceleratorPartComponent component,
PhysicsBodyTypeChangedEvent args)
{
component.OnAnchorChanged();
}
private static void RotateEvent(RotateEvent ev)