Remove usages of AnchoredChangedMessage.
It was a component message which is now deprecated.
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using Content.Server.GameObjects.Components.Disposal;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.Disposal
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{
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public sealed class DisposalMailingUnitSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>();
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}
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private static void BodyTypeChanged(
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EntityUid uid,
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DisposalMailingUnitComponent component,
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PhysicsBodyTypeChangedEvent args)
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{
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component.UpdateVisualState();
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}
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}
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}
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