Remove usages of AnchoredChangedMessage.
It was a component message which is now deprecated.
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@@ -25,18 +25,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
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[ComponentDependency] private readonly PhysicsComponent? _collidableComponent = default!;
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case AnchoredChangedMessage:
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OnAnchoredChanged();
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break;
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}
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}
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private void OnAnchoredChanged()
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public void OnAnchoredChanged()
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{
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if(_collidableComponent != null && _collidableComponent.BodyType == BodyType.Static)
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Owner.SnapToGrid();
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