Remove usages of AnchoredChangedMessage.

It was a component message which is now deprecated.
This commit is contained in:
Pieter-Jan Briers
2021-05-13 02:05:46 +02:00
parent 4903c3bbc6
commit 251df93b71
16 changed files with 225 additions and 75 deletions

View File

@@ -25,18 +25,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
[ComponentDependency] private readonly PhysicsComponent? _collidableComponent = default!;
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case AnchoredChangedMessage:
OnAnchoredChanged();
break;
}
}
private void OnAnchoredChanged()
public void OnAnchoredChanged()
{
if(_collidableComponent != null && _collidableComponent.BodyType == BodyType.Static)
Owner.SnapToGrid();