Remove usages of AnchoredChangedMessage.

It was a component message which is now deprecated.
This commit is contained in:
Pieter-Jan Briers
2021-05-13 02:05:46 +02:00
parent 4903c3bbc6
commit 251df93b71
16 changed files with 225 additions and 75 deletions

View File

@@ -382,7 +382,7 @@ namespace Content.Server.GameObjects.Components.Disposal
}
}
private void UpdateVisualState()
public void UpdateVisualState()
{
UpdateVisualState(false);
}
@@ -547,10 +547,6 @@ namespace Content.Server.GameObjects.Components.Disposal
Remove(msg.Entity);
break;
case AnchoredChangedMessage:
UpdateVisualState();
break;
case PowerChangedMessage powerChanged:
PowerStateChanged(powerChanged);
break;