Remove usages of AnchoredChangedMessage.
It was a component message which is now deprecated.
This commit is contained in:
@@ -382,7 +382,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVisualState()
|
||||
public void UpdateVisualState()
|
||||
{
|
||||
UpdateVisualState(false);
|
||||
}
|
||||
@@ -547,10 +547,6 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
Remove(msg.Entity);
|
||||
break;
|
||||
|
||||
case AnchoredChangedMessage:
|
||||
UpdateVisualState();
|
||||
break;
|
||||
|
||||
case PowerChangedMessage powerChanged:
|
||||
PowerStateChanged(powerChanged);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user