Remove usages of AnchoredChangedMessage.
It was a component message which is now deprecated.
This commit is contained in:
@@ -445,7 +445,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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_tag = tag;
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}
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private void UpdateVisualState()
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public void UpdateVisualState()
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{
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UpdateVisualState(false);
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}
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@@ -620,10 +620,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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Remove(msg.Entity);
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break;
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case AnchoredChangedMessage:
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UpdateVisualState();
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break;
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case PowerChangedMessage powerChanged:
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PowerStateChanged(powerChanged);
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break;
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@@ -194,7 +194,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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appearance.SetData(DisposalTubeVisuals.VisualState, state);
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}
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private void AnchoredChanged()
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public void AnchoredChanged()
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{
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if (!Owner.TryGetComponent(out PhysicsComponent? physics))
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{
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@@ -267,10 +267,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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_lastClang = _gameTiming.CurTime;
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SoundSystem.Play(Filter.Pvs(Owner), _clangSound, Owner.Transform.Coordinates);
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break;
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case AnchoredChangedMessage:
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AnchoredChanged();
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break;
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}
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}
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@@ -382,7 +382,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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}
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}
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private void UpdateVisualState()
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public void UpdateVisualState()
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{
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UpdateVisualState(false);
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}
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@@ -547,10 +547,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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Remove(msg.Entity);
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break;
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case AnchoredChangedMessage:
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UpdateVisualState();
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break;
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case PowerChangedMessage powerChanged:
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PowerStateChanged(powerChanged);
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break;
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