Puddle Code Slipping Cleanup (#35845)
* Init Commit * windows yelling at me to update commit * working commit, need prediciton and more dehardcoding * Project 0 warnings * Working Commit (Near Final) * ryder got confused commit * I love Merge Conflicts :) * Working commit, no prediction * Forgot the yaml changes * Comments and typos * Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default * Fixed an incorrect divisor * bit of cleanup * Prediciton fixed, and puddles now affect all entities * FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS * Really big I forgor moment * Even bigger I forgor moment * four more merge conflicts to fix four more oopsies * fixed actual divide by zero moment and also im very dumb * Even bigger I forgor moment * four more merge conflicts to fix four more oopsies * fixed actual divide by zero moment and also im very dumb * Fix all test fails * code cleanup * Webedit whitespace * Code cleaup * whitespace webedit * whitespace webedit * whitespace webedit * whitespace removal * Comments and cleanup * Re-Added 20 warnings as per Ork's request * Cleanups * Spacing fix * bugfixes and cleanup * Small bugfix * Actually dirty the slipComp for real * Added Friction field to Reagent Prototype per design discussion * Sliding system is kill
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@@ -8,7 +8,6 @@ namespace Content.Shared.StepTrigger.Components;
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[Access(typeof(StepTriggerSystem))]
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public sealed partial class StepTriggerComponent : Component
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{
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public const float DefaultRequiredTriggeredSpeed = 3.5f;
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/// <summary>
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/// List of entities that are currently colliding with the entity.
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/// </summary>
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@@ -38,7 +37,7 @@ public sealed partial class StepTriggerComponent : Component
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/// Entities will only be triggered if their speed exceeds this limit.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float RequiredTriggeredSpeed = DefaultRequiredTriggeredSpeed;
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public float RequiredTriggeredSpeed = 3.5f;
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/// <summary>
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/// If any entities occupy the blacklist on the same tile then steptrigger won't work.
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