Puddle Code Slipping Cleanup (#35845)
* Init Commit * windows yelling at me to update commit * working commit, need prediciton and more dehardcoding * Project 0 warnings * Working Commit (Near Final) * ryder got confused commit * I love Merge Conflicts :) * Working commit, no prediction * Forgot the yaml changes * Comments and typos * Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default * Fixed an incorrect divisor * bit of cleanup * Prediciton fixed, and puddles now affect all entities * FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS * Really big I forgor moment * Even bigger I forgor moment * four more merge conflicts to fix four more oopsies * fixed actual divide by zero moment and also im very dumb * Even bigger I forgor moment * four more merge conflicts to fix four more oopsies * fixed actual divide by zero moment and also im very dumb * Fix all test fails * code cleanup * Webedit whitespace * Code cleaup * whitespace webedit * whitespace webedit * whitespace webedit * whitespace removal * Comments and cleanup * Re-Added 20 warnings as per Ork's request * Cleanups * Spacing fix * bugfixes and cleanup * Small bugfix * Actually dirty the slipComp for real * Added Friction field to Reagent Prototype per design discussion * Sliding system is kill
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@@ -877,9 +877,9 @@ public sealed partial class AdminVerbSystem
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var hadSlipComponent = EnsureComp(args.Target, out SlipperyComponent slipComponent);
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if (!hadSlipComponent)
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{
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slipComponent.SuperSlippery = true;
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slipComponent.ParalyzeTime = 5;
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slipComponent.LaunchForwardsMultiplier = 20;
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slipComponent.SlipData.SuperSlippery = true;
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slipComponent.SlipData.ParalyzeTime = TimeSpan.FromSeconds(5);
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slipComponent.SlipData.LaunchForwardsMultiplier = 20;
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}
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_slipperySystem.TrySlip(args.Target, slipComponent, args.Target, requiresContact: false);
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