experimental welder fuel regeneration (#15475)
* solution regeneration system * experimental welding tool regenerates 1u of fuel every second * pro * use a solution * added -> generated --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Robust.Shared.Timing;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class SolutionRegenerationSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionRegenerationComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<SolutionRegenerationComponent, SolutionContainerManagerComponent>();
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while (query.MoveNext(out var uid, out var regen, out var manager))
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{
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if (_timing.CurTime < regen.NextRegenTime)
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continue;
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// timer ignores if its full, it's just a fixed cycle
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regen.NextRegenTime = _timing.CurTime + regen.Duration;
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if (_solutionContainer.TryGetSolution(uid, regen.Solution, out var solution, manager))
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_solutionContainer.TryAddSolution(uid, solution, regen.Generated);
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}
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}
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private void OnUnpaused(EntityUid uid, SolutionRegenerationComponent comp, ref EntityUnpausedEvent args)
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{
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comp.NextRegenTime += args.PausedTime;
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}
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}
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