Cleanup remaining IMapManager.MapExists uses (#37851)

Cleanup remaining IMapManager.MapExists uses
This commit is contained in:
Tayrtahn
2025-05-26 12:45:55 -04:00
committed by GitHub
parent df2c2adc9d
commit 24dd207b4f
5 changed files with 14 additions and 14 deletions

View File

@@ -9,17 +9,17 @@ using Robust.Shared.Utility;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Server)]
public sealed class PersistenceSave : IConsoleCommand
public sealed class PersistenceSave : LocalizedEntityCommands
{
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IEntitySystemManager _system = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
public string Command => "persistencesave";
public string Description => "Saves server data to a persistence file to be loaded later.";
public string Help => "persistencesave [mapId] [filePath - default: game.map (CCVar) ]";
public override string Command => "persistencesave";
public override string Description => "Saves server data to a persistence file to be loaded later.";
public override string Help => "persistencesave [mapId] [filePath - default: game.map (CCVar) ]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1 || args.Length > 2)
{

View File

@@ -90,7 +90,7 @@ namespace Content.Server.GameTicking
/// </remarks>
private void LoadMaps()
{
if (_mapManager.MapExists(DefaultMap))
if (_map.MapExists(DefaultMap))
return;
AddGamePresetRules();

View File

@@ -43,7 +43,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
var mapId = new MapId(mapInt);
if (!MapManager.MapExists(mapId))
if (!_mapSystem.MapExists(mapId))
return;
if (!_mapSystem.TryGetMap(mapId, out var mapUid))

View File

@@ -6,7 +6,7 @@ namespace Content.Shared.Explosion.Components;
/// <summary>
/// Component for tracking active trigger timers. A timers can activated by some other component, e.g. <see cref="OnUseTimerTriggerComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent]
[RegisterComponent]
public sealed partial class ActiveTimerTriggerComponent : Component
{
[DataField] public float TimeRemaining;

View File

@@ -9,7 +9,7 @@ namespace Content.Shared.StoreDiscount.Components;
/// <summary>
/// Partner-component for adding discounts functionality to StoreSystem using StoreDiscountSystem.
/// </summary>
[RegisterComponent, NetworkedComponent]
[RegisterComponent]
public sealed partial class StoreDiscountComponent : Component
{
/// <summary>